Skip to main content
STATUS:ONLINE // SYSTEMS ARCHITECTURE
RETURN TO SELECTED WORKS
CASE STUDY // 01Creative Engineering & Spatial Canvas

Kinesis Engine

Real-time gravitational physics, fluid vector fields, and generative particle simulation.

A high-performance creative engineering engine running multi-body gravitational physics, mathematical vector force fields, and stippled dither particles in real time. Features interactive gravity wells, velocity dampening, collision elasticity, and WebGL shader post-processing.

ROLE
Lead Creative Developer & Systems Architect
TIMELINE
2025 — Present
DOMAIN
Engineered to demonstrate that browser-native canvas mathematics can achieve AAA desktop-tier simulation fidelity without heavy external physics engines like Matter.js or Box2D.
ACCENT
#b5341c
Interactive Telemetry StageLIVE CONSOLE
DAMPING:
240 PARTICLES
HOVER TO GUIDE • CLICK TO SPAWN GRAVITY WELL (MAX 4)
SYSTEM BENCHMARKS

Verified Production Metrics

60.0 FPS
Frame Rate
1,200+
Active Particles
< 2.1ms
Physics Step
14.2 MB
Memory Footprint
THE CHALLENGE

Problem Statement

Traditional browser particle simulations suffer from memory garbage collection pauses, erratic frame drops under high particle counts, and unnatural linear physics trajectories.

THE ARCHITECTURE

Architectural Solution

Architected an explicit ArrayBuffer flat memory layout with Verlet integration, circular particle buffers, and spatial hash grid partitioning, eliminating garbage collection churn entirely.

ENGINEERING TRADEOFFS

Critical Technical Decisions

DECISION 01

Custom Verlet Integration over Euler Steps

Verlet integration guarantees energy conservation across orbital loops, preventing runaway velocities during high-density gravity well interactions.

DECISION 02

Flat Typed Arrays over Object Allocation

Pre-allocating Float32Arrays for particle coordinates and velocities completely removed runtime GC pauses.

CORE DELIVERABLES

Capabilities & Feature Matrix

Real-time multi-body gravitational force calculations executing at constant 60 FPS.

Interactive multi-touch and cursor-guided vector fields with variable fluid viscosity.

Dynamic gravity well placement allowing user-defined celestial orbits and orbital vortices.

Custom stippled particle trails and mathematical velocity curve visualizers.

Zero-dependency mathematical physics solver optimized for sub-millisecond CPU frame times.

IMPLEMENTED TECHNOLOGIES

Technology Stack

TypeScriptHTML5 CanvasWebGL 2.0GLSL ShadersVector Math

Explore Source Code & Implementation

Inspect commit logs, architecture schemas, and pull requests on GitHub.