Kinesis Engine
Real-time gravitational physics, fluid vector fields, and generative particle simulation.
A high-performance creative engineering engine running multi-body gravitational physics, mathematical vector force fields, and stippled dither particles in real time. Features interactive gravity wells, velocity dampening, collision elasticity, and WebGL shader post-processing.
Verified Production Metrics
Problem Statement
Traditional browser particle simulations suffer from memory garbage collection pauses, erratic frame drops under high particle counts, and unnatural linear physics trajectories.
Architectural Solution
Architected an explicit ArrayBuffer flat memory layout with Verlet integration, circular particle buffers, and spatial hash grid partitioning, eliminating garbage collection churn entirely.
Critical Technical Decisions
Custom Verlet Integration over Euler Steps
Verlet integration guarantees energy conservation across orbital loops, preventing runaway velocities during high-density gravity well interactions.
Flat Typed Arrays over Object Allocation
Pre-allocating Float32Arrays for particle coordinates and velocities completely removed runtime GC pauses.
Capabilities & Feature Matrix
Real-time multi-body gravitational force calculations executing at constant 60 FPS.
Interactive multi-touch and cursor-guided vector fields with variable fluid viscosity.
Dynamic gravity well placement allowing user-defined celestial orbits and orbital vortices.
Custom stippled particle trails and mathematical velocity curve visualizers.
Zero-dependency mathematical physics solver optimized for sub-millisecond CPU frame times.
Technology Stack
Explore Source Code & Implementation
Inspect commit logs, architecture schemas, and pull requests on GitHub.