EXPERIMENTAL ARCADE & COMPUTATIONAL LAB
Tactile arcade games and real-time computational physics engines engineered for desktop and mobile.
01 // Quantum Arkanoid // Precision Breakout
Nostalgic arcade brick-breaker built with 60 FPS vector physics. Drag or move with keyboard/mouse on desktop, or use touch gestures and the tactile buttons below on mobile.
02 // Swiss Vector Snake // 60 FPS Arcade
The timeless arcade classic re-engineered with clean Swiss drafting vectors. Play using Arrow keys/WASD on desktop, or swipe and use the dedicated tactile D-pad below on mobile devices.
03 // Swiss 2048 Protocol // Combinatorial Matrix
Join adjacent numbered matrices to synthesize the ultimate 2048 cryptographic block. Use arrow keys on desktop, or swipe and use the on-screen tactical controls on touch devices.
04 // Radar Interceptor // Planetary Vector Defense
Protect the command core from atmospheric descent. Tap or click anywhere across the radar sweep grid to launch supersonic anti-ballistic countermeasures.
03 // The Three-Body Gravitational Problem & Chaos Engine
Henri Poincaré proved in 1889 that three celestial bodies interacting under mutual Newtonian gravitation have no general closed-form analytical solution. This simulator uses numerical Verlet integration to model periodic choreographies and non-linear chaotic divergence. Click the canvas to perturb the orbits!
01 // Alcubierre Spacetime Warp Metric Simulator
Miguel Alcubierre's 1994 spacetime metric calculates superluminal transport by contracting space ahead (blueshift) and expanding space behind (redshift). Within the bubble, local time dilation is zero ($\Delta\tau = \Delta t$). Drag sliders to stress-test the York curvature and compute required negative exotic mass.